The Return of Korrak
Sulfuras · quest entry 7381
Alterac Valley — zone entry 2597, named from this realm's area table.
- Quest level
- 60
- Required level
- 51
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Warmaster Laggrond | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Legend of Korrak |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
While it is true that Korrak has been slain, one question remains: Will he remain dead? Trolls are notorious for their other-worldly tribal magics. I would not be surprised if the fallen leader was raised from the dead to once more rule over his clan.$B$BYou know what to do should this ever occur.$B$B<Warmaster Laggrond makes a cutting motion across his neck with his index finger.>$B$BAnd this time, I want his skull. Just keep your eyes peeled, soldier.$B$BDismissed!
Objectives
Should Korrak the Bloodrager make a return to the Field of Strife, seek him out and destroy him.$B$BReturn the Skull of Korrak to Warmaster Laggrond in the Hillsbrad Foothills.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.