The Human Condition
Sulfuras · quest entry 7363
Alterac Valley — zone entry 2597, named from this realm's area table.
- Quest level
- 60
- Required level
- 51
- Maximum level
- 60
- Base experience value
- 6,600
- Money
- 1g 80s 0c
- Money at the level cap
- 0g 39s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Commander Louis Philips | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Humans are so utterly detestable.$B$B<Commander Philips grimaces.>$B$BWhile it is true that I am a soldier of Frostwolf, I remain a servant of Sylvanas.$B$BDuring my tour of duty, I do extra work on the side for the Dark Apothecaries of the Undercity.$B$BI have been tasked with collecting human bone chips that are to be used in curing the human condition.$B$BI am authorized to pass that task on to my subordinates.$B$BFind them. Kill them. Return their bone chips to me.
Objectives
You have been tasked with slaying opposing human players in Alterac Valley.$B$BKill a human and return to Commander Louis Philips (who wanders between the front lines and Frostwolf keep) with a Human Bone Chip.$B$BA cure for the human condition is close at hand!
When the items are handed over
Yes, it is true. My brother is a human. Shameful... A stain upon my nearly immaculate record.
What the quest-giver says at the end
It would be easier if they just accepted their illness and gave in to your healing touch. It would also probably be less fun. Carry on! We'll cure them, one way or another.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.