The Absent Minded Prospector
Sulfuras · quest entry 729
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 20
- Required level
- 15
- Base experience value
- 1,150
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Archaeologist Hollee | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
What an honor it was when Master Greywhisker assigned me to work under the guidance of the great Prospector Remtravel. At the academy in Ironforge everyone knew of Remtravel's great discoveries.$b$bBut the prospector is rather... um... oblivious ...to his surroundings.$b$bWe had uncovered evidence of a great society. Horrible golems sprang forth from the ground and overran the site. Remtravel never seemed to notice. I ran back to Auberdine for help.$b$bPlease travel south and see if the prospector is ok!
Objectives
Travel south and check on Prospector Remtravel.
What the quest-giver says at the end
Hollee, is that you? I need some help chiseling this stone. Hand me my stone brush, I think I see something.$b$bHey, you're not Hollee! Don't suppose you've seen my stone brush?$b$bNever mind that now! I promised the League I'd send the mysterious fossil I found. Where did Hollee go?$b$bSo much work to be done! Now where is that mysterious fossil... and my brush... and Hollee...$b$bAnd who are you... 'tis no matter, so long as you're here to help.$b$bLet me know when you're ready to start looking.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.