Passing Word of a Threat
Sulfuras · quest entry 726
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 2,350
- Money at the level cap
- 0g 14s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Advisor Belgrum | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Passing Word of a Threat |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
<Advisor Belgrum reaches the end of the note, and his eyes widen for a moment.>$B$BOch, these are evil tidings.$B$B$N, please return to Historian Karnik and tell him on the king's authority to act on this information swiftly and decisively. He must halt the Shadowforge's activities in the Badlands.
Objectives
Speak to Historian Karnik.
What the quest-giver says at the end
You're treating this matter with an urgency I'd expect from the king himself, $N.$B$BAll right, then. I know what'll bring the Shadowforge down.$B$BTheir presence in Uldaman can be slowed if we strike them at their base of operations: Angor Fortress.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.