Armor Scraps
Sulfuras · quest entry 7223
Alterac Valley — zone entry 2597, named from this realm's area table.
- Quest level
- 60
- Required level
- 51
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Murgot Deepforge | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 20 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Battles rage constantly in Alterac Valley, and the supplies we get from Ironforge are not enough to outfit our experienced troops.$B$BIf you find armor scraps from the battlefield, aid the war effort and bring those scraps to me!
Objectives
Bring 20 Armor Scraps to Murgot Deepforge in Dun Baldar.
When the items are handed over
Did you bring any armor scraps, $N?
What the quest-giver says at the end
These are some good pieces, $N. I can use them to fashion new equipment for our troops.$B$BIf my supply level gets high enough, then maybe our seasoned fighting units will enter the field!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.