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Sulfuras

Study of the Elements: Rock

Sulfuras · quest entry 711

Badlands — zone entry 3, named from this realm's area table.

Quest level
39
Required level
35
Base experience value
3,000
Money at the level cap
0g 18s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lotwil Veriatus creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Study of the Elements: Rock

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Large Stone Slab 3

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N, you've already proven more able than all my apprentices combined.$B$BThe next parts I need require a little more strength. Large stone slabs can be found on rock elementals if you're careful enough. Their bodies are stronger and larger, and therefore more prone to having pieces large enough for my tests. You can find them further west of here or southeast along the mountains' edges.$B$BTake your time; I'll need a while to test these smaller pieces you brought me.

Objectives

Bring 3 Large Stone Slabs to Lotwil Veriatus in the Badlands.

When the items are handed over

I'm most pleased, $N. My spells affected the smaller pieces just as I predicted. If this experiment is as successful as I foresee, then the elementals I'll be able to control will put anything summoned prior to this to shame.

What the quest-giver says at the end

$N, simply amazing! I would have thought it'd take half a dozen tauren to bring all these to me.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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