Stolen Winter Veil Treats
Sulfuras · quest entry 7042
No zone: this row records sort group 22, which is how the client groups quests, not a place.
- Quest level
- 60
- Required level
- 30
- Base experience value
- 1,650
- Money at the level cap
- 0g 99s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 6 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Wulmort Jinglepocket | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Listen... not to shatter the magic of the season here, but Smokywood Pastures could use some assistance - the kind you adventuring types are known to give.$B$BWe're missing an important shipment of treats that was restocking us for the season, and now we're missing the agent of Smokywood Pastures that we sent out to the field to find it! Please - the shipment was last reported in the Alterac Mountains, and that's where our man went to look for it.$B$BSee if both are out there, safe and sound!
Objectives
Locate the Smokywood Pastures investigator that has gone missing in the snowy regions of the Alterac Mountains.
What the quest-giver says at the end
Y-y-you can h-h-hear me! Thank the b-b-bottom line!$B$BI'm not really a s-s-snowman - my n-n-name is Sacks, and I w-w-work for the Ironforge b-b-branch of Smokywood Pastures... I g-g-got sent out here to look for a m-m-missing package, when I was attacked by a c-c-creature I have never seen b-b-before!$B$BSo v-v-very cold...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.