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Sulfuras

Call of Air - Slidore's Fleet

Sulfuras · quest entry 6942

Alterac Valley — zone entry 2597, named from this realm's area table.

Quest level
60
Required level
51
Maximum level
60
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Wing Commander Slidore creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Frostwolf Soldier's Medal 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

My gryphons are poised to strike at the front lines but cannot make the attack until the lines are thinned out.$B$BThe Frostwolf warriors charged with holding the front lines wear medals of service proudly upon their chests. Rip those medals off their rotten corpses and bring them back here.$B$BOnce the front line is sufficiently thinned out, I will make the call to air! Death from above!

What the quest-giver says at the end

Keep em coming, soldier! The Aerie gryphons will be ready to strike in no time at all!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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