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Sulfuras

Amongst the Ruins

Sulfuras · quest entry 6921

Blackfathom Deeps — zone entry 719, named from this realm's area table.

Quest level
27
Required level
21
Base experience value
2,750
Money
0g 45s 0c
Money at the level cap
0g 16s 80c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Je'neu Sancrea creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Fathom Core 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Twilight's Hammer has moved into the Moonshrine Ruins of Blackfathom Deeps. Their presence can only serve to coerce the elements into working against us. If left unchecked, this region will be theirs for good.$B$B$N, go into Blackfathom and find the ruin's fathom stone; it should be somewhere close in the water. In it is a fathom core - a device that when properly read it will relate a history of all elemental activity. If I have it, I and the Earthen Ring can maybe do something to stop them!

Objectives

Bring the Fathom Core to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.

When the items are handed over

Have you been successful in locating the fathom core? Without it we'll have no idea what the Twilight's Hammer is exactly up to down there.

What the quest-giver says at the end

This is exactly what I need! A fathom core is an incredible well of information that we will be able to draw much good from. Whatever the Twilight's Hammer is up to in there - and believe me when I say it is no good - my comrades and I will now uncover.$B$BYou've done well here today; the Earthen Ring looks upon you warmly for assisting us. You've also helped the Horde as a whole, and for that you should be proud.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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