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Sulfuras

Theldurin the Lost

Sulfuras · quest entry 687

Arathi Highlands — zone entry 45, named from this realm's area table.

Quest level
40
Required level
30
Base experience value
1,550
Money at the level cap
0g 9s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gerrig Bonegrip creature
Zaruk creature

2 starts, from this realm's own relation tables — a quest can be offered by more than one creature or object.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Theldurin the Lost was once a member of our order, the Twilight's Hammer. But he lost his mind and scorned our teachings. And before he fled from us, he stole the scroll of Myzrael! We could not catch him, but rumors say he hides in the Badlands, gibbering and mad.$B$BTo bring the Lady back to us, you must find the scroll. And to do that, you must find Theldurin.

Objectives

Find Theldurin the Lost.

What the quest-giver says at the end

Hello. Hello, hello hello hello hello HELLO!$B$BI'm sorry - wait, no I'm not! Don't be rude!$B$BOh no...that was crazy talk.$B$BBut...sometimes being crazy is my only solace.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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