Master Ryson's All Seeing Eye
Sulfuras · quest entry 6847
Alterac Valley — zone entry 2597, named from this realm's area table.
- Quest level
- 60
- Required level
- 51
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Syndicate Master Ryson | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Your war in the heart of Alterac means nothing to the Syndicate, $c. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike.$B$BThat, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region.$B$BRecover the Eye and our services shall be yours - for whatever time remains for your side.$B$BReturn to me once you acquire the eye so that I may examine you.$B$B<Master Ryson grins.>
Objectives
Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.$B$BBe warned, it is said that Master Ryson's All Seeing Eye carries with it a terrible curse!
The quest-completed text
Master Ryson's All Seeing Eye Recovered
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.