Sunken Treasure
Sulfuras · quest entry 670
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 3,150
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fleet Master Seahorn | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Sunken Treasure |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Say, $n, you seem to be an adventurous type. My fleet is stuck in Booty Bay until we can restock.$b$bThere are some heavy things brewing here and abroad and I need to get some top secret correspondence to Shakes O'Breen who is tied up off the Arathi coast.$b$bCan I trust you to deliver this message safely and in confidence?
Objectives
Deliver Seahorn's Letter to Shakes O'Breen in Arathi Highlands.
When the items are handed over
So was Seahorn impressed? I bet you his smile reached from Booty Bay to Ratchet.
What the quest-giver says at the end
Thank you for making such a long and perilous journey. You have the gratitude of the Blackwater Raiders.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.