Sunken Treasure
Sulfuras · quest entry 666
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 3,900
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Doctor Draxlegauge | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Sunken Treasure |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The treasure has been on the sea floor so long that the gems have calcified into thick stone. But the power harnessed in these goggles will allow you to locate them easily.$b$bA little gnomish ingenuity goes a long way!$b$bSo borrow the Goggles of Gem Hunting, $n, and see if you can collect some of the lost treasure for Captain O'Breen.$b$bI'd swim down there myself but...um...well, I have important scientific business to tend to up on the safe, dry land....er, yeah.
Objectives
Doctor Draxlegauge in Faldir's Cove wants you to collect 10 Elven Gems and return the Goggles of Gem Hunting once you are done.
When the items are handed over
How did the goggles work? Did everything function properly? Adjustments can be made if necessary.$b$bOh, and I'll need those goggles back when you're done. I am sure Captain O'Breen will have many uses for them later on.
What the quest-giver says at the end
Most superb, $n! The Captain will be very pleased! And just wait until word gets back to Fleetmaster Seahorn!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.