Drowned Sorrows
Sulfuras · quest entry 664
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 3,150
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Captain Steelgut | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Argh, 'tis a horrible life. I should be in a watery grave right now, not sittin' here by the fire, breathin' fresh air.$b$bThe crew tried so hard to save my beautiful Maiden's Folly. Bless the boys, bless their hearts.$b$bO'Breen made it to shore safely but we weren't so lucky. The seas just sank on us, I swear.$b$bOne second we're afloat and the next water is rushin' in. And those beasts! Killed all the survivors. Horrible naga scum. I went black and ended up here, saved.$b$bI want those beasts dead.
Objectives
Captain Steelgut in Faldir's Cove wants you to kill 10 Daggerspine Raiders and 3 Daggerspine Sorceresses.
When the items are handed over
Bah, maybe I should go kill those naga scum myself. It's obvious you're not goin' to do it.$b$bMaybe I can find some knitting needles so you can keep yourself busy.
What the quest-giver says at the end
Nice work out there, $n.$b$bThose scum deserved what they got. While nothin' will ever bring me ship or me crew back, the death of those naga gives me some solace.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.