Land Ho!
Sulfuras · quest entry 663
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 35
- Required level
- 35
- Base experience value
- 690
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lolo the Lookout | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Lolo sees a tiny $r! Always on the lookout, Lolo is!$b$bWelcome to Faldir's Cove. Captain O'Breen said we'd only be here for a few hours. Just long enough to gather the treasure and get back to Booty Bay.$b$bBut Lolo thinks we're going to be here a lot longer than that. We lost the other two ships from our formation. Poor Spirit of Silverpine and Maiden's Folly. On the bottom of the sea they rest now!$b$bLolo suggests you talk to Captain O'Breen if you plan on sticking around here.
Objectives
Talk to Captain O'Breen in Faldir's Cove.
What the quest-giver says at the end
Ahoy, matey.$b$b'Twas a horrible mess. Seahorn will have my ship if he finds out what went down.$b$bOne of the Professor's contraptions indicated the lost treasure was near this cove. I brought the Harbinger in to dock and signaled for the Spirit of Silverpine and Maiden's Folly to follow suit.$b$bThen the sea rumbled. The tides lowered and the two ships crashed into the reef.$b$bIt's not just a reef. Something's down there....$b$bHelp my crew out and you'll be rewarded handsomely.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.