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Sulfuras

Allegiance to the Old Gods

Sulfuras · quest entry 6564

Blackfathom Deeps — zone entry 719, named from this realm's area table.

Quest level
22
Required level
17
Base experience value
1,300
Money
0g 11s 0c
Money at the level cap
0g 7s 80c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Damp Note 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Some poor handwriting is scrawled on the crumpled up note:$B$B"Yes, tell all the priestesses to bring the crystals to me. The water elemental spirits are strong within them and they will aid our aquamancers greatly in their own summonings.$B$BBy controlling the power within the crystals, we will appease Aku'Mai. One day we will have enough power to bring Aku'Mai back to us and the world will return to its greatest era! An era of rule by the Old Gods!"

Objectives

Bring the Damp Note to Je'neu Sancrea in Ashenvale.

When the items are handed over

Yes, $N? What is it you need? There is still much I must learn about the crystals the naga are gathering.

What the quest-giver says at the end

This is interesting indeed. I am glad you have brought it to my attention.$B$BNow we have a name for our troubles... Lorgus Jett.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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