Trol'kalar
Sulfuras · quest entry 645
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 42
- Required level
- 32
- Base experience value
- 860
- Money at the level cap
- 0g 5s 10c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Zengu | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Sigil of Trollbane |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
What's this? With the four sigils brought together, they have formed together to create one sigil. There can be no doubt that this will be able to break the wardings placed upon Trollbane's tomb.$b$bTrollbane's remains are entombed in the Sanctum behind the chapel in Stromgarde. Retrieve Trol'kalar.
Objectives
Retrieve Trol'kalar from Trollbane's tomb in Stromgarde.
When the items are handed over
Etchings in the stone upon the face of the tomb of Trollbane match the glowing lines of the Sigil of Ignaeus...
What the quest-giver says at the end
Matching the lines on the face of Trollbane's tomb with the glowing lines of the Sigil of Ignaeus, a flash of light consumes the Sigil, and the legendary sword Trol'kalar is released from the stone hands' grip.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.