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Sulfuras

The Forgotten Heirloom

Sulfuras · quest entry 64

Westfall — zone entry 40, named from this realm's area table.

Quest level
12
Required level
9
Base experience value
910
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Farmer Furlbrow creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Furlbrow's Pocket Watch 1
Reward Freshly Baked Bread 10
Reward Ice Cold Milk 10

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

It was horrible! Verna woke me when she heard a ruckus in the fields. The fields were full of hooligans. We left in a rush and I forgot to pack my pocket watch. Verna's pa gave me that watch on our wedding day and I feel just sick knowing those thieves have it. I left the pocket watch in the wardrobe at the farmhouse. Look for the field of pumpkins to the West -- you can't miss it. If you bring it back to me, I'd sure be grateful!

Objectives

Farmer Furlbrow wants you to retrieve his pocket watch from the wardrobe in his farmhouse at the pumpkin farm to the West.

When the items are handed over

Don't suppose you were able to get my watch?

What the quest-giver says at the end

My watch! Thank you so much, kind $g sir : lady;! $b$bWe are but poor farmers and we have lost our land but please accept this reward as a token of our appreciation.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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