Cloth and Leather Armor
Sulfuras · quest entry 59
Elwynn Forest — zone entry 12, named from this realm's area table.
- Quest level
- 10
- Required level
- 7
- Base experience value
- 210
- Money at the level cap
- 0g 1s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Marshal Dughan | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Deliver Thomas' Report |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
For your shrewdness and valor, I have a marker here that is good for one piece of armor. I want you to take it to Sara Timberlain at the Eastvale Logging Camp. Give her the marker, and she will fashion the armor for you. And after you receive it, $N, use it in the defense of Elwynn.$B$BThe Eastvale Logging Camp is beyond Guard Thomas' post to the east.
Objectives
Give Sara Timberlain the Stormwind Armor Marker.
When the items are handed over
I have been commissioned by the Stormwind Army to supply their people with cloth and leather armor.$B$BIf you have a marker for me, then I'd be happy to make you something.
What the quest-giver says at the end
Ah, thank you for the marker. Please feel free to pick your choice of armor.$B$BLuck to you, brave $c. And may this armor serve you well.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.