Scarlet Subterfuge
Sulfuras · quest entry 5862
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 60
- Required level
- 52
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Myranda the Hag | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Find Myranda |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I am what you would call, an illusionist. Though I may be able to create an illusion to allow you entry into Hearthglen, be warned; my powers have their limitations.$B$BShould you travel too far from these lands, the effects of the illusion will cease. The spell itself takes a great amount of concentration and power from me, and thus, I can only sustain the effect for a short time.$B$BSpeak to me again when you are ready.
Objectives
Speak to Myranda to gain the Scarlet Illusion. Travel to Hearthglen while under the Scarlet Illusion and deliver Tirion's Gift to Highlord Taelan Fordring.$B$BHearthglen is to the north, Taelan should be inside of Mardenholde Keep.
When the items are handed over
Are you the reinforcements from Tyr's Hand?
What the quest-giver says at the end
What is this, soldier?$B$B<Taelan opens the box and begins to examine its contents.>$B$BThis... this cannot be true. But all that you have shown me...$B$B<Taelan falls to one knee, his heartbeat quickens. The fury of ages is about to be loosed upon this town.>
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.