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Sulfuras

Of Love and Family

Sulfuras · quest entry 5846

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
58
Required level
52
Base experience value
6,200
Money at the level cap
3g 72s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Tirion Fordring creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Of Lost Honor

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

When Taelan was a child, we would oft visit Caer Darrow on family excursions. On our last visit, an artist by the name of Renfray painted a portrait of us poised along the beachside. It is my fondest memory of both Taelan and Karandra. For it was at that moment, with my wife and son in my arms, that I felt a bond of love and family that I would never know again.$B$BIf this painting still exists, you must find it.$B$BTravel to the ruined island of Caer Darrow and see if the painting or the artist remain.

Objectives

Travel to island of Caer Darrow, in the south-central region of the Plaguelands, and look for any clues as to the whereabouts of the painting.

What the quest-giver says at the end

How could I forget? Many of the spirits on this island are cursed to relive their last happy memory before they met their tragic end.$B$BI too am cursed, but not as they - I am one of the few that remembers all...$B$BPerhaps this thing that you ask me is why I haunt these ruins. Perhaps this thing I tell you shall set me free.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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