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Sulfuras

Welcome to the Jungle

Sulfuras · quest entry 583

Stranglethorn Vale — zone entry 33, named from this realm's area table.

Quest level
30
Required level
28
Base experience value
245
Money at the level cap
0g 1s 50c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Barnil Stonepot creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Welcome to Stranglethorn!$b$bPerhaps you're not aware of this, but that dwarf over there is the one and only Hemet Nesingwary, renowned war hero of the Alliance and master big game hunter. He's not one for welcoming strangers into his camp, but you look like you've seen quite a bit of action in your day, $c.$b$bBeing a veteran of many battles himself, Master Nesingwary has a soft spot for fellow heroes.$b$bGo and speak with him. Perhaps he can give you some hunting pointers.

Objectives

Speak with Hemet Nesingwary.

What the quest-giver says at the end

Jolly nice to make your acquaintance, $n. Haven't seen a $c around these parts for some time.$b$bI situated myself with this expedition for one purpose: to hunt a great and elusive beast. Seeing that you're a hero of sorts I am willing to let you take part in the hunt, but you must first prove yourself.$b$bI shall teach the ways of raptor killing to you. Ajeck will train you with tiger hunting. And Sir Erlgadin is a master of panther tracking.$b$bProve your skill and I'll let you in on the big hunt.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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