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Sulfuras

Demon Dogs

Sulfuras · quest entry 5542

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
56
Required level
52
Base experience value
5,800
Money at the level cap
3g 48s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Tirion Fordring creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

If you are going to remain here, I ask only that you earn your keep. We have many nuisances that could use some 'discipline.'$B$BYou can start with the Plaguehounds and their runts.$B$BI cannot offer much in return, but you are guaranteed a warm meal and some conversation should you succeed.

Objectives

Slay 20 Plaguehound Runts, 5 Plaguehounds and 5 Frenzied Plaguehounds. Return to Tirion Fordring when the task is complete.

When the items are handed over

Do not pity the demon dogs, $r. They are abominations!

What the quest-giver says at the end

Well done, $N. Come. Rest. Let us eat and talk of days long past!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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