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Sulfuras

Invader's Scourgestones

Sulfuras · quest entry 5509

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
55
Required level
50
Base experience value
560

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Duke Nicholas Zverenhoff creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Invader's Scourgestone 10
Reward Argent Dawn Valor Token 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

An Invader's Scourgestone is the insignia of the Scourge's elite troops. These are sometimes found on the stronger of the troops positioned in the Plaguelands. Slaying such a creature is indeed a challenge, but one that should be relished with a commission to vanquish evil.$B$BThe Argent Dawn currently offers a valor token in exchange for ten of these insignia. Bring them to me here, and I will make sure you receive your just reward.

What the quest-giver says at the end

Congratulations, $N - I am pleased to award you with an Argent Dawn valor token!$B$BEach valor token handed out to worthy recipients is a sign of the tide turning against the Scourge. With more and more heroes fighting the Scourge in their own lands, the Argent Dawn will assuredly be at the forefront when the time comes to wage war on the ultimate evil of the Scourge. I hope that the valor you've shown what it took to acquiring your token will carry the day then as well!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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