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Sulfuras

Morbent Fel

Sulfuras · quest entry 55

Duskwood — zone entry 10, named from this realm's area table.

Quest level
32
Required level
20
Base experience value
3,850
Money at the level cap
0g 23s 40c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sven Yorgen creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Armed and Ready

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Morbent's Bane 1
Reward Torch of Holy Flame 1
One of these rewards Night Watch Pantaloons 1
One of these rewards Watch Master's Cloak 1
One of these rewards Sparkmetal Coif 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Morbent Fel hides in his lair, the house perched atop the hill to the east overlooking the Raven Hill cemetery. His time in this land is drawing to an end...$B$BUse Morbent's Bane against him. It will render his protective magics powerless.$B$BSlay him. Slay him, and save us from his wickedness. Be the instrument of my revenge, and a hero of Duskwood!

Objectives

Use Morbent's Bane on Morbent Fel, kill Morbent Fel, then return Morbent's Bane to Sven at his camp.

When the items are handed over

Is Morbent Fel defeated?!

What the quest-giver says at the end

Morbent Fel has been defeated. The dark riders are still at large, but a small piece of that which I had hoped beyond hope has come to pass.$B$BYou have done the impossible, and your deeds will forever live in the legends of Duskwood.$B$BGo, $N. And perhaps, one day, fate may bring you back to me...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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