The Human, Ras Frostwhisper
Sulfuras · quest entry 5461
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 60
- Required level
- 57
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Magistrate Marduke | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Kirtonos the Herald |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The undead fear life just as the living fear death. It is not unusual for a sentient undead being to completely destroy all remnants of his or her previous life after having turned.$B$BUnfortunately, in order to create an artifact capable of reverting Ras Frostwhisper to a mortal, we must have a keepsake from his years among the living.$B$BYou must venture to the ruined city of Stromgarde, Frostwhisper's home, and search for such an item. May luck be with you, $N.
Objectives
Travel to the Arathi Highlands, to the ruins of Stromgarde. Search Stromgarde for a Keepsake of Remembrance. If you find such an item, return with it to Magistrate Marduke.
When the items are handed over
A keepsake of remembrance is a rare find, $N.
What the quest-giver says at the end
I had doubted the possibility of such an item existing. This certainly opens up an incredible opportunity - one we must not squander.$B$BPrepare yourself, $N, for what I am about to ask of you will take you into the depths of hell.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.