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Sulfuras

Down the Coast

Sulfuras · quest entry 536

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
30
Required level
25
Base experience value
1,850
Money
0g 21s 0c
Money at the level cap
0g 11s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lieutenant Farren Orinelle creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Transferred from the Stormwind city guard to Southshore, a town that should be abandoned by the looks of it... Smell of the harbor day and night.$b$bNot to mention ol' Redpath... Wants me to take care of the murlocs. Ha! $b$bI can barely rouse myself to go out to some of the pockets of the overgrown fish down the Western Strand. If you would go in my place and take care of them, I'd appreciate it.

Objectives

Kill 10 Torn Fin Tidehunters and 10 Torn Fin Oracles for Lieutenant Farren Orinelle in Southshore.

When the items are handed over

Another ale, please, the last one just seemed to have disappeared!$b$bLight, how much longer am I going to be stuck out here?$b$bOh, it's you, $n. Have you killed those murlocs yet?

What the quest-giver says at the end

I hope this will be enough to convince Redpath that I've--ha!--been carrying out his orders and ridding Southshore of the terrible and horrible menace of the dreaded murlocs! For there could be no greater evil than the ravages of overgrown fish!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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