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Sulfuras

Battle of Hillsbrad

Sulfuras · quest entry 529

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
26
Required level
19
Base experience value
2,100
Money
0g 20s 0c
Money at the level cap
0g 12s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
High Executor Darthalia creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Battle of Hillsbrad

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Shipment of Iron 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The humans of Hillsbrad have been putting up unexpected resistance. The problem appears to be that the townsfolk are being armed by the local blacksmith. We need to shut down all supply lines.$b$bYour mission will be to execute Blacksmith Verringtan. Slay his apprentices as well. While there, bring back a shipment of iron from their stockpile. The supplies will come in handy when we are done with the conquering of Hillsbrad and begin razing Southshore.

Objectives

Kill Blacksmith Verringtan and 4 Hillsbrad Apprentice Blacksmiths.$b$bRetrieve a shipment of iron and report back to Darthalia in Tarren Mill.

When the items are handed over

Were you able to carry out your orders, $c? Did you dispose of Verringtan and his assistants? And where is that iron shipment?

What the quest-giver says at the end

Mission accomplished, $c. And carried out quite skillfully, I might add.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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