Fragments of the Past
Sulfuras · quest entry 5247
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 57
- Required level
- 53
- Base experience value
- 6,000
- Money at the level cap
- 3g 60s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Aurora Skycaller | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Fragments of the Past |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 5 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I will be able to help you, if recreating the artifact is truly what you wish to do.$B$BTo seal the pieces back together, I will need items with strong magical qualities. An enchanted thorium bar and five crystal restore... You'll also need to collect some water from what might seem an unlikely place... Find the dire pool along Eldreth Row at Dire Maul in Feralas, and fill this vial.$B$BWhile you are gone, I will attempt to glean from these pages the knowledge I need to repair the damage done to the relic.
Objectives
Bring an Enchanted Thorium Bar, 5 Crystal Restore, and a Vial of Dire Water to Aurora Skycaller near the Northpass Tower in Eastern Plaguelands.
When the items are handed over
The relic must be placed in the hands of only the most trustworthy. It can not be stolen again...
What the quest-giver says at the end
Using these elements, I can fuse the fragments together... to hopefully what they once were.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.