Baron's Demise
Sulfuras · quest entry 523
Alterac Mountains — zone entry 36, named from this realm's area table.
- Quest level
- 40
- Required level
- 30
- Base experience value
- 3,900
- Money
- 1g 0s 0c
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Magistrate Henry Maleb | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Assassin's Contract |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The contract you recovered was signed by Baron Vardus, a noble of the former kingdom of Alterac, and one known for a cold heart and brutal practices. I'm not surprised someone like the Baron was behind this.$B$BFind this man. Find him, and bring him to justice. He must be among the Syndicate haunts - perhaps at the ruins of Strahnbrad, or perhaps within the valley north of them.
Objectives
Bring the Head of Baron Vardus to Magistrate Maleb in Southshore.
When the items are handed over
Baron Vardus cannot think Southshore will allow him to send his thugs against us with impunity. I want his head!
What the quest-giver says at the end
Thank you, $N. My head rests a little easier, knowing that villain lost his.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.