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Sulfuras

The Crown of Will

Sulfuras · quest entry 520

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
43
Required level
34
Base experience value
4,450
Money at the level cap
0g 27s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Melisara creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Crown of Will

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Mug'thol's Head 1
Asked for Crown of Will 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

With Mug'Thol's lieutenants dead, all that remains is to kill Mug'Thol and retrieve the Crown of Will. I have no doubt he'll be reluctant to part with it. Most likely expecting you, too, given the... departure... of his fellows.$b$bFind Mug'Thol, and deliver his head and the Crown to me. The Crushridge resistance will be at an end.

Objectives

Kill Mug'Thol, and return his head with the Crown of Will to Melisara in Tarren Mill.

When the items are handed over

Three heads I have, a fourth I need. It will be Mug'Thol's, or it will be yours, $n. That I promise.

What the quest-giver says at the end

You have done your duty well, $n. Mug'Thol's head shall adorn the highest peak of the ruins of Alterac, and the Deathguard will sweep the remnants of the Crushridge into the ground.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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