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Sulfuras

Protect the Frontier

Sulfuras · quest entry 52

Elwynn Forest — zone entry 12, named from this realm's area table.

Quest level
10
Required level
7
Base experience value
630
Money
0g 2s 50c
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Guard Thomas creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Reward Lesser Healing Potion 2

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Hail, $N. Wild animals are growing more and more aggressive the farther we get from Goldshire, and the Eastvale Logging Camp suffers nearly constant attacks from wolves and bears!$B$BWe could use your help out here.

Objectives

Kill 8 Prowlers and 5 Young Forest Bears, and then return to Guard Thomas at the east Elwynn bridge.

When the items are handed over

Have you killed those wolves and bears?

What the quest-giver says at the end

Thanks a lot for the help, $N. Something in the forest must be making these animals so bold.$B$BWhatever it is, I hope it stays there.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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