Elixir of Agony
Sulfuras · quest entry 517
Hillsbrad Foothills — zone entry 267, named from this realm's area table.
- Quest level
- 30
- Required level
- 24
- Base experience value
- 1,200
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Lydon | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Elixir of Agony |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
This new elixir is finally ready to be tested. But why let a perfectly good, highly contagious plague go to waste on a mere frog or dog? Let's have us some true fun in the name of Lady Sylvanas.$b$bHead down to Dun Garok. You know the barracks where those filthy little dwarves skitter about. Steal me a keg of their Shindigger Stout. Once I have that keg, you and I will have quite the party, $N.
Objectives
Bring a keg of Shindigger Stout to Apothecary Lydon in Tarren Mill.
When the items are handed over
Sometimes I get so bored out here in Tarren Mill I like to open up the formaldehyde jar and let the lovely aroma waft through the air. Makes Umpi a little nervous though.$b$bSo were you able to get a keg from the Dwarves? I swear if I have to stare at this deadly elixir without using it on someone for another day I am going to scream.
What the quest-giver says at the end
Finally! Now we are ready for action!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.