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Sulfuras

Auntie Marlene

Sulfuras · quest entry 5152

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
56
Required level
50
Base experience value
2,900
Money at the level cap
1g 74s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Pamela Redpath creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Pamela's Doll

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Oh, I'm so lonely! Where is my family? Auntie Marlene told me to stay here, but then she left and never came back! And my dad... have you seen him?$B$BMaybe Auntie Marlene knows where he is. She lives near Andorhal, in a house to the south. I think it was on a hill... she said it was on a hill.$B$BPlease, $N. You're my new friend! Will you talk to my Auntie for me?

Objectives

Speak with Marlene, south of the Ruins of Andorhal.

What the quest-giver says at the end

You saw Pamela? How is she? Is she alive?? Oh, no! Poor Pamela! She was so young, and such a happy child...$B$BShe doesn't know what happened to her father, does she? My brother, Joseph?$B$BNo... she couldn't understand what happened to Joseph. And even if she could, I don't have the heart to tell her...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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