Scarlet Diversions
Sulfuras · quest entry 5096
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 53
- Required level
- 50
- Base experience value
- 5,250
- Money
- 0g 80s 0c
- Money at the level cap
- 1g 89s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| High Executor Derrington | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Before Andorhal, we must tackle the advancing Scarlet Crusade menace from Hearthglen. They've made camp between Felstone Field and Dalson's Tears, making us risk conflict against both the Scourge and the Crusade at once.$B$BMy plan is to play them off of each other by sending you to destroy the command tent they've set up; use some Flame in a Bottle from this box of incendiaries. Once razed, plant this Scourge banner by the tent. With some luck, they'll ignore us and focus on the Scourge for vengeance.
Objectives
Proceed to the Scarlet Crusade's base camp between Felstone Field and Dalson's Tears and destroy their command tent.$B$BPlace the Scourge banner at the camp, and then return to High Executor Derrington at the Bulwark, Western Plaguelands.
When the items are handed over
A surprise raid on the Scarlet Crusade's tenuous forward position will give us a buffer of time to be able to march on Andorhal. I trust you are here to report success!$B$BOnce this is successfully executed, we will need to work diligently and quickly. We do not have the materiel and manpower to fight both the Scourge and the Scarlet Crusade at the same time if they do not buy our little ruse.
What the quest-giver says at the end
Finely executed, $N. Your attack on the Scarlet Crusade will buy us time. I have sent one of my best scouts out to watch over the camp and make sure that the Crusade forces that come to reinforce the position will take the bait.$B$BWith the pressure on us lessened, we should now finally be able to risk a mission into Andorhal itself, and an important one at that. I'd very much like it if you'd perform this one as well, based on your success to date.
The quest-completed text
Destroy the command tent and plant the Scourge banner in the camp
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.