A Call to Arms: The Plaguelands!
Sulfuras · quest entry 5091
Darnassus — zone entry 1657, named from this realm's area table.
- Quest level
- 50
- Required level
- 50
- Base experience value
- 470
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Herald Moonstalker | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Hear ye, hear ye! All heroes are called upon to heed these words!$B$BA call to arms has been issued by the Kingdom of Stormwind! All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms! Rumors fly of new threats rising from the ruins of the Plaguelands!$B$BHeroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!
Objectives
Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.
What the quest-giver says at the end
Welcome to the Plaguelands, hero. This is one of the most dangerous frontiers in Azeroth, especially with the looming threat of the Scourge to our north and northeast. I am glad to hear that the clarion call of duty and service to the greater good did not fall on deaf ears with you!$B$BIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.