Elixir of Agony
Sulfuras · quest entry 509
Hillsbrad Foothills — zone entry 267, named from this realm's area table.
- Quest level
- 28
- Required level
- 24
- Base experience value
- 2,300
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 13s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Lydon | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| Reward | 3 | |
| Reward | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Another day, another elixir to be made. If it were up to me, I'd just let the pathetic humans and Scourge fight it out. They seem bent on killing each other as is.$b$bAlas, our Dark Lady wants to help speed up the process a tad so why not pass these morbid days by spreading a little death and disease across the land?$b$bHere's the plan, $N: you go out to Nethander Stead, south of Tarren Mill and east of the river and Southshore. Collect for me 6 Mudsnout Blossoms from the field for my next elixir.
Objectives
Bring 6 Mudsnout Blossoms to Apothecary Lydon in Tarren Mill.
When the items are handed over
Any luck at Nethander Stead?
What the quest-giver says at the end
Ah, the horrible reek of Mudsnout Blossoms. At least those filthy Gnolls are good for something.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.