Taretha's Gift
Sulfuras · quest entry 508
Hillsbrad Foothills — zone entry 267, named from this realm's area table.
- Quest level
- 40
- Required level
- 29
- Base experience value
- 3,900
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Elysa | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Lord Aliden Perenolde |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The pendant? Of course you can have it... Take it! I want no memory of him... just please, please leave in peace...
Objectives
Return Taretha's pendant to Krusk in Tarren Mill.
When the items are handed over
You've returned, $n. Success to report?
What the quest-giver says at the end
It is strange that the Warchief would expend so much over such a small thing. I do not claim to understand him, but I will follow him, whatever his commands. You did well, $n, no doubt the Warchief will be glad to hear of your success.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.