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Sulfuras

Good Luck Charm

Sulfuras · quest entry 5050

Western Plaguelands — zone entry 28, named from this realm's area table.

Quest level
52
Required level
50
Base experience value
2,550
Money at the level cap
0g 60s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Jeremiah Payson creature
Ol' Emma creature

2 starts, from this realm's own relation tables — a quest can be offered by more than one creature or object.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Good Luck Half-Charm 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

It would seem that I was wrong about you $N, and for that I owe you an apology. My sister sent me a number of personal effects, including humorously enough the deed to the Felstone farm. I think I'll pass on reclaiming it right now.$B$BIf my sister's spirit remains tethered to the farm and cannot rest, please... could you return this to her? It is half of a good luck charm she had, with her husband having the other half.$B$BMaybe her knowing I have these things will now put her soul to rest.

Objectives

Return to Janice Felstone in Western Plaguelands her Good Luck Half-Charm.

When the items are handed over

John, sweetheart... is that you? I'm so cold all the sudden...

What the quest-giver says at the end

You give the half-charm back to the apparition. She looks at it, then at you expectantly.$B$B"Honey, where did you put your half of the charm? We can't be together unless we have both halves. Honey... can you see me?"

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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