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Sulfuras

Syndicate Assassins

Sulfuras · quest entry 505

Alterac Mountains — zone entry 36, named from this realm's area table.

Quest level
33
Required level
26
Base experience value
1,950
Money at the level cap
0g 12s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Magistrate Henry Maleb creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
One of these rewards Crusader Belt 1
One of these rewards Insulated Sage Gloves 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I am the new magistrate of Southshore, recently assigned after the assassination of the previous magistrate. The assassins were never found, but through our investigations we're almost certain they were hired by the Syndicate - a group of thieves led by villainous nobles of the now fallen kingdom of Alterac.$B$BThe Syndicate has a camp north of the Horde-occupied Tarren Mill, and our last clues led to that camp. Slay the Syndicate members you find there.

Objectives

Kill 12 Syndicate Footpads and 8 Syndicate Thieves, then return to Magistrate Henry Maleb in Southshore.

When the items are handed over

You have slain those Syndicate thugs, I trust?

What the quest-giver says at the end

Thank you, $N. Although they may still be lurking about, we hope that some of the thieves and footpads you slew were responsible for the last magistrate's death. But even if they weren't, the Syndicate is a taint on this land and a stain on the human race. $B$BTheir deaths are welcome to Southshore.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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