Better Late Than Never
Sulfuras · quest entry 5021
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 52
- Required level
- 50
- Base experience value
- 2,550
- Money at the level cap
- 0g 60s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Janice Felstone | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Better Late Than Never |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
"The package must be delivered... delivered before I'm trapped here!"$B$BThe cries of a panicked woman feel almost like a whisper floating through the house. Cowered in the upstairs corner is the apparition of a woman. She does not seem to be fully cognizant of her surroundings, and she is only vaguely aware of you.$B$B"Are you here to deliver my package? Please, before it gets much worse! I was going to ride out of here. It should still be by my horse... or am I too late?"
Objectives
The ramblings of the ghostly woman indicated that she needed a package delivered. She claimed that it was where her horse was. As to where the horse is or where the package was to be delivered - the ghost remains incomprehensible.
What the quest-giver says at the end
A package in the barn that you might have otherwise overlooked now stands out amongst the decay and ruin. Perhaps this is the one that the ghost of Janice Felstone was clamoring about...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.