The Wildlife Suffers Too
Sulfuras · quest entry 4985
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 56
- Required level
- 51
- Base experience value
- 4,350
- Money at the level cap
- 2g 61s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mulgris Deepriver | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Wildlife Suffers Too |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
To the east of where we are, near where the Eastern Plaguelands begin, once proud and majestic grizzlies roamed the countryside. The plague released by the Scourge has sundered these beasts too. They wander the countryside, agonized by the stiffening of their muscles and the rotting of their fur and flesh.$B$BI ask of you to end their misery as well. The only cure for their suffering is a swift death, one that must be ministered by your hand.
Objectives
Destroy 8 Diseased Grizzlies, and then return to Mulgris Deepriver at the Writhing Haunt, Western Plaguelands.
When the items are handed over
I hear your footsteps, $N. My vision has faded from me, but I still am able to sense things around me. Have you ended the misery of the disease-ridden grizzlies?
What the quest-giver says at the end
"I know that the grizzles have been put down, their torment at an end. I... I have one more thing for you. I wrote it down on... on this branch, sensing that my time in this realm had come to an end.$B$BIndeed... I am at that end. Thank you again friend... the creatures of this accursed land may rest... and now shall I."$B$BWith that, a heavy sigh is uttered by the druid, followed by what sounds like a death rattle. His body lies motionless on the cottage floor.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.