Bijou's Belongings
Sulfuras · quest entry 4982
Blackrock Spire — zone entry 1583, named from this realm's area table.
- Quest level
- 59
- Required level
- 55
- Base experience value
- 6,400
- Money at the level cap
- 3g 84s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bijou | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Operative Bijou |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
At night when this place is lightly guarded, I sneak around the city, taking notes and writing down anything I see that could be of some strategic value to the K.E.F.$B$BLast night, however, things went dreadfully wrong. I stumbled across a tripwire and set off an alarm. I stashed my recon gear and ran for cover! Unfortunately, I can't get back to that gear. They've doubled and tripled up the patrols! All that information is lost.$B$BGet my belongings back and I'll return to the K.E.F. peacefully.
Objectives
Find Bijou's Belongings and return them to her. You recall her mentioning that she stashed them on the bottom floor of the city.
When the items are handed over
Any luck?
What the quest-giver says at the end
You've done it! Once Lexlort has these plans, he'll forget all about the nasty things he wanted to do to me.$B$B$N, you're my hero!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.