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Sulfuras

Bijou's Belongings

Sulfuras · quest entry 4982

Blackrock Spire — zone entry 1583, named from this realm's area table.

Quest level
59
Required level
55
Base experience value
6,400
Money at the level cap
3g 84s 0c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Bijou creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Operative Bijou

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Bijou's Belongings 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

At night when this place is lightly guarded, I sneak around the city, taking notes and writing down anything I see that could be of some strategic value to the K.E.F.$B$BLast night, however, things went dreadfully wrong. I stumbled across a tripwire and set off an alarm. I stashed my recon gear and ran for cover! Unfortunately, I can't get back to that gear. They've doubled and tripled up the patrols! All that information is lost.$B$BGet my belongings back and I'll return to the K.E.F. peacefully.

Objectives

Find Bijou's Belongings and return them to her. You recall her mentioning that she stashed them on the bottom floor of the city.

When the items are handed over

Any luck?

What the quest-giver says at the end

You've done it! Once Lexlort has these plans, he'll forget all about the nasty things he wanted to do to me.$B$B$N, you're my hero!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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