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Sulfuras

The Rescue

Sulfuras · quest entry 498

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
22
Required level
17
Base experience value
2,200
Money at the level cap
0g 13s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Krusk creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Reward Recipe: Big Bear Steak 1
One of these rewards Grunt Vest 1
One of these rewards Orcish War Chain 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Me and some other warriors were sent by the Warchief to retrieve an object from Durnholde and to investigate this so-called Syndicate.$b$bWe went to Durnholde to take a look around, but we were taken by surprise by a large number of the humans. We fought bravely, but their sheer numbers were enough to defeat us. They took a few of us captive, but I was able to escape.$b$bDurnholde is just southeast of here, across the river. Drull and Tog'thar are being held there, you must go and rescue them.

Objectives

Krusk in Tarren Mill needs you to free Drull and Tog'thar from Durnholde Keep.

When the items are handed over

You must make haste, $C. I shudder to think what the humans might be doing to Drull and Tog'thar.

What the quest-giver says at the end

So the humans thought to turn our warriors into slaves, did they? We'll show them!$b$bIt would seem that they have taken Gol'dir, our leader, to another location. We must find him and rescue him. But we currently have no clue where he is...$b$bWhen we have a lead, I will be sure to tell you, $n.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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