A Matter of Time
Sulfuras · quest entry 4971
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 56
- Required level
- 53
- Base experience value
- 5,800
- Money at the level cap
- 3g 48s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chromie | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Tampering of the timeline by a sinister force - most likely the Scourge - has occurred in Andorhal! I can try to keep the passage of time here intact and mend what has been damaged, but I'll need your help to do so uninterrupted.$B$BTemporal parasites - carrion that feed on the strands of time's altered flow - now infest the silos of Andorhal. A blue pulse of distortion is their only visual marker. They slow my auguries; please $N, help me by using this temporal displacer to root out these parasites.
Objectives
Use the Temporal Displacer near one of Andorhal's silos and uncover Temporal Parasites.$B$BSlay 15 Temporal Parasites, and then return the Temporal Displacer to Chromie in the Andorhal Inn, Western Plaguelands.
When the items are handed over
Temporal parasites are a common malady present wherever the flow of time has been tampered with. I sense that many are present, and this is disturbing.$B$BRooting out whatever ones you can find will help me be able to take a better hold on the deteriorating temporal situation here. I will be able to sense when this has been achieved.
What the quest-giver says at the end
Time feels easier to mend now, thank you $N. While you might not understand fully the consequences of a fractured timeline, I appreciate that you understand the urgency of countering what I suspect more and more to be a Scourge-driven malfeasance.$B$BI see no harm in rewarding you for your assistance, mortal. Your greatest feats are to come, and the awarding of a bauble will certainly not alter your future destiny. Your continued aid, however, is something that I and the dragonflight could use...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.