Elixir of Suffering
Sulfuras · quest entry 496
Hillsbrad Foothills — zone entry 267, named from this realm's area table.
- Quest level
- 22
- Required level
- 19
- Base experience value
- 175
- Money
- 0g 1s 50c
- Money at the level cap
- 0g 0s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Lydon | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Ah, another wretched day in Tarren Mill. All of this clean air puts me in such a foul mood, $N.$b$bThe sooner we can plague the humans here, the better. I've been conducting intense studies on possible killing agents to use in my concoctions but I haven't the time to collect them all.$b$bIf you want to make yourself of use, procure the following items for me: 10 Gray Bear Tongues and the very rare and hard to find, Creeper Ichor. You'll find both bears and creepers just outside of Tarren Mill.
Objectives
Apothecary Lydon of Tarren Mill wants 10 Gray Bear Tongues and some Creeper Ichor.
When the items are handed over
I see you are back. I hope you were able to gather the agents I need. Another deathless day will put me in such a gloomy mood.
What the quest-giver says at the end
These specimens are perfect. Well, $N, you have managed to bring me the slightest hint of joy on yet another miserable day. Your efforts are appreciated.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.