Egg Freezing
Sulfuras · quest entry 4734
Blackrock Spire — zone entry 1583, named from this realm's area table.
- Quest level
- 60
- Required level
- 57
- Base experience value
- 8,300
- Money
- 1g 80s 0c
- Money at the level cap
- 4g 98s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Tinkee Steamboil | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, I've been working hard on a new device, the eggscilloscope! It's designed to project a burst of cold energy at the egg of a black dragon... and freeze it solid! Can you test it for me?$B$BI heard that high up in Blackrock Spire, the dragons have a rookery where they hatch their eggs. That's where you'll have to go to test the eggscilloscope, and then let me know how it worked!$B$BAnd don't worry. Frozen dragon eggs should be harmless. It's the unfrozen ones you have to worry about!
Objectives
Use the Eggscilloscope Prototype on an egg in the Rookery.
When the items are handed over
$N, did you test the eggscilloscope?
What the quest-giver says at the end
It worked? Splendid! I knew it would!$b$bWhile you were gone I was working on a new version of the eggscilloscope. This one has a much longer range.$b$bHere, you can have one in case you go back to Blackrock Spire.
The quest-completed text
Test the Eggscilliscope Prototype
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.