Gold Dust Exchange
Sulfuras · quest entry 47
Elwynn Forest — zone entry 12, named from this realm's area table.
- Quest level
- 7
- Required level
- 4
- Base experience value
- 630
- Money
- 0g 1s 75c
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Remy "Two Times" | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Kobolds in these parts sometimes carry Gold Dust on them. I could really use the stuff - bring me a load of it and I'll give you the best price in town...best price in town!$B$BYou can find kobolds in the Fargodeep Mine to the south, and around the Jasperlode Mine to the northeast.
Objectives
Bring 10 Gold Dust to Remy "Two Times" in Goldshire. Gold Dust is gathered from Kobolds in Elwynn Forest.
When the items are handed over
Psst! You have that Gold Dust for me...for me?
What the quest-giver says at the end
Thanks for the dust, $N. Here's your cash, and...here is a token from associates of mine. You might find it useful...useful.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.