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Sulfuras

Bounty on Murlocs

Sulfuras · quest entry 46

Elwynn Forest — zone entry 12, named from this realm's area table.

Quest level
10
Required level
7
Base experience value
840
Money at the level cap
0g 5s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Guard Thomas creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Torn Murloc Fin 8
One of these rewards Long Bayonet 1
One of these rewards Solid Metal Club 1
One of these rewards Well-used Sword 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Stormwind Army has placed a bounty on murloc lurkers and foragers in Elwynn. Slaughter them and bring me their torn murloc fins, and the Stormwind Army will reward you well.$B$BThe murlocs have built a village at Stone Cairn Lake north of here, and another to the south where the stream forks.

Objectives

Bring 8 Torn Murloc Fins to Guard Thomas at the east Elwynn bridge.

When the items are handed over

How goes the hunting, $N?

What the quest-giver says at the end

You have the fins? Great! Marshal Dughan is anxious about the Murloc situation in eastern Elwynn, and I'd like to tell him that it's becoming under control.$B$BYour actions have helped realize that.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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