Pyrewood Ambush
Sulfuras · quest entry 452
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 15
- Required level
- 12
- Base experience value
- 1,350
- Money
- 0g 14s 0c
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Deathstalker Faerleia | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You got here just in the nick of time, $N!$b$bThe Pyrewood Council will be returning any moment. Arugal has other matters to tend to in the keep. He uses the Council as mere puppets to keep the mindless minions of Pyrewood under his control. But I believe that without the guidance of the Pyrewood Council, the sons of Arugal will turn against their master.$b$bI cannot handle them all by myself. I need you to help me. Together we can lay waste to the Council for Lady Sylvanas.
Objectives
Help Deathstalker Faerleia kill the Pyrewood Council.
What the quest-giver says at the end
You fought like a true disciple of the Dark Lady, $n. With the council dead, perhaps we can gain control of this town once and for all and drive Arugal from Shadowfang Keep. I salute you!
The quest-completed text
Aid Faerleia in killing the Pyrewood Council
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.